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Game info
msx

Galaga

Galaga
GenreShoot em Up
DeveloperNamco
PublisherMidway
Released1981
Rating
Graphics:7.0
Sound:7.0
Gameplay:8.0
Overall:7.0
Reviewed byndial
Galaga is a classic shoot 'em up game developed and published in 1981 by Namco in Japan and by Midway in North America, for the arcades. It is the sequel to Galaxian, released in 1979. The game was also converted to the Atari 7800, NES ,MSX, Sega SG-1000, PC-Engine, Tandy TRS-80. Many years later, Galaga was released for the N64, Playstation, Dreamcast, and XBOX!
 
Review
GalagaSTORY / GAMEPLAY
The objective in Galaga is to score as many points as possible by destroying insect-like enemies. You control a space ship situated on the bottom of the screen. At the beginning of each stage, the area looks empty but over time the alien enemies fly in formations and once all of the enemies fill in the screen, they will attack towards your ship in squadrons of one or more ships and may either shoot you or try to crash you. During any stage, you fire your laser cannons and once all enemies are destroyed, you move onto the next.

GRAPHICS / SOUND
Ok the graphics are simplistic considering the game's age, but it is a decent game; an original shoot 'em up, with plenty of enemies to shoot at, so the visuals don't really really matter during gameplay! There are no background graphics, except of a space blackness and a few colored dots as stars and this makes Galaga easily playable. The sound is adequate for a 1981 shooter, offering a spot sound effect for every single laser shot and bomb explosion. The music is far from a thrilling musical experience and not the sort of music you'll leave playing aloud while taking a bath (!)
 
Screenshots
  • Galaga
  • Galaga
  • Galaga
  • Galaga
  • Galaga
  • Galaga
 
Gameplay sample
 
Hardware information

MSX

MSXCPU: ZiLOG Z80A at 3,58MHz
MEMORY: 32, 64 KB and 128 KB exist, 32KB ROM (16Kb for bios, 16Kb for Basic)
GRAPHICS: Texas Instruments TMS9918, Video RAM: 16 KB supporting a 16 color palette and up to 256x192 resolution (support 32 sprites).
SOUND: General Instrument AY-3-8910 (PSG), 3 channels, 8 octaves
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The MSX (default) color palette
15-color YPbPr-encoded palette (15 on screen)
 
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